Bū tools
3D formats
What glTF, FBX, OBJ, USD… keep, and scale between apps.
What it does
Helps you choose a 3D exchange format: what each one keeps (UV, materials, skeleton, animations…), its units and its vertical axis. Below, from one app to another: the scale to apply and the axes to convert.
- Partly always comes with its reason.
- Scale: the ratio between the units of the two apps (Blender in meters → Unreal in centimeters: ×100).
- Vertical axis and handedness: Blender, 3ds Max, Unreal and SketchUp have Z up; Maya, Cinema 4D, Houdini, Unity, Godot and glTF have Y up. Unity, Unreal and Cinema 4D are left-handed.
- These are the defaults of each app: a scene can be set otherwise.
Free, no account, nothing is sent: it runs in your browser, even offline.
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