Bū tools
PBR materials
Color, metallic, roughness and IOR of real materials.
What it does
The PBR values of 86 real materials, to type in a shader (Principled BSDF in Blender, Standard Surface, glTF, Unreal, Unity…). Tap a row to copy it.
- Base color (linear) is the value the shader uses; sRGB is the same color as a hex code, for a color picker. Metals have their reflection color here.
- Roughness 0 means the material was measured smooth (polished metal, clean glass): raise it for a worn, scratched or dusty object.
- Transmission 1: a transparent material (glass, water, clear plastic), with its IOR.
- Data from Physically Based (physicallybased.info), public domain (CC0), with its sources for each material.
Free, no account, nothing is sent: it runs in your browser, even offline.
Related tools
- Colors · The painter’s color wheel
- IOR · Refraction index of materials
- 3D formats · What glTF, FBX, OBJ, USD… keep, and scale between apps
- Filaments · PLA, PETG, ABS, ASA, TPU, PA, PC: temperatures, drying, build plate
- Topology · Clean quads: edges and circles
- Resolution · Sizes, ratios and formats
- Blend modes · How blend modes mix layers
- Palette · One color, all its codes
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